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 * ===========================
 * langdrill: Language Drills
 * Version 0.1.7
 * 1/1999
 * ===========================
 * Copyright (C) 1998, Ionutz Borcoman
 * Developed by Ionutz Borcoman <borco@usa.net>, <borco@borco-ei.eng.hokudai.ac.jp>
 * Many thanks to Mario Motta <mmotta@guest.net> for the help given
 * during developing this program.
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

#ifndef __main_hh__
#define __main_hh__

#include <fstream>
#include <unistd.h>
#include <time.h>

#include <vdk/vdk.h>

#include "config.hh"

#define ESC 27
#define MAX_TITLE_LEN 255
#define MAX_FONT_LEN 255
#define MAX_SENSE_NAME 255

typedef VDKCustomButton * PVDKCustomButton;

typedef struct {
  char name[PATH_MAX];
  int  sense; // sense of translation (eng->jap/jap->eng)
  char directSenseName[MAX_SENSE_NAME];
  char reverseSenseName[MAX_SENSE_NAME];
  char quizzAnswerNr[3]; // number of possible answers
  char hQuizz[4];
  char wQuizz[4];
  int  lessonNr;
  char **lessonTitle;
  char compatVersion[10];
  char timer[4];
  char limitedAnswerNr[4];
  int  limitedAnswers;
  int  useTimer;
  int  hideWindow;
} MyLangSetup;

// The Main Form

class MyLangForm: public VDKForm
  VDKBox                      *_quizzBox;

  VDKCustomList               *_clist;

  VDKCustomList               *_clistWords;
  VDKColor                    *_backgroundWords;
  bool                              _clistWordsUpdated;

  VDKNumericEntry       *_quizzAnswerNrEntry;

  VDKFrame                    *_quizzFrame;
  VDKLabel                    *_quizzLabel;                 // shows the quizz

  VDKCustomButton       *_loadButton;
  VDKCustomButton       *_reloadButton;
  VDKCustomButton       *_startButton;

  VDKCustomButton       **_quizzAnswerButton;   // shows the answers
  int                         *_slot;     // store handles of dynamic added signals

  VDKNotebook                 *_book;

  VDKProgressBar        *_pbar;
  VDKRadioButtonGroup   *_senseGroup;
  VDKStatusbar                *_sbar;

  VDKTimer                    *_timer;
  VDKNumericEntry       *_timerEntry;
  VDKProgressBar        *_timerBar;
  int                         _elapsedTime;
  int                         _timerCicle;
  bool                              _timerRunning;

  VDKNumericEntry       *_answerStepEntry;
  VDKCheckButton        *_answerStepCheck;
  VDKCheckButton        *_hideCheck;
  VDKCheckButton        *_timerCheck;

  VDKFrame                    *_simpleQuizzFrame;
  VDKTextView                       *_simpleQuizzText;
  VDKLabel                    *_simpleQuizzLabel;
  VDKCustomButton       *_simpleQuizzButton;
  MyKey                             *_simpleQuizzKey;
  int                         _simpleQuizzSense;

  // Menus entries
  VDKMenuItem *_exitMenu;
  VDKMenuItem *_aboutMenu;

  MyLangSetup _setup;

  MyConfig *_config;    // configuration tree

  int   *_argc;
  char **_argv;

  int _currentLesson;

  int _goodAnswers;
  int _goodTag;
  int _quizzes;

  bool changeAnswerButtons();
  void checkSections();
  void clearLessons();
  void distribute(int *array, int nr, int nr_avail);
  bool findLangDrillRC();
  void hideOrIconify();
  void loadLangDrillRC(bool isNew, char *tempFile);
  void newRandowSet(int rows, int cols, int *set);
  bool parseLangDrillRC( MyConfig *tempConfig, MyLangSetup &tempSetup );
  void setActiveButtons(int keyTotalNr);
  void showQuizz();
  int  useTimer();

  MyLangForm(VDKApplication *app, int *argc, char *argv[]);

  // predefined VDK functions
  bool CanClose();
  void Setup();

  // convenience functions
  void QuizzDestroy(int newNr, int oldNr);
  void QuizzSetup(int newNr, int oldNr, int w, int h);

  // GUI functions (interaction with user)
  bool AboutClicked( VDKObject* );
  bool ExitClicked( VDKObject* );
  bool LoadClicked( VDKObject* );
  bool QuizzAnswerClicked( VDKObject* );
  bool QuizzTextKeyPress( VDKObject *, GdkEvent *);
  bool ReloadClicked( VDKObject* );
  bool SelectRow( VDKObject* );
  bool SenseToggled( VDKObject* );
  bool SwitchPage( VDKObject* );
  bool StartClicked( VDKObject* );
  bool TimerClicked( VDKObject* );
  bool TimerTick( VDKObject* );



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